using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossSlimeRangedAttack : MonoBehaviour { //GameObjects private GameObject target; public GameObject bulletPrefab; //Files private BossSlimeMovement bossslimeMovement; //Floats public float bulletOffset = 2.4f; public float bulletSpeed = 15; public float bulletCooldownTime = 0.8f; private float bulletShootTimer = 0; void Start() { //GameObjects target = GameObject.FindGameObjectWithTag("Player"); //Files bossslimeMovement = FindObjectOfType<BossSlimeMovement>(); } void Update() { if ((Vector3.Distance(transform.position, target.transform.position) <= bossslimeMovement.maxrange) && (bulletShootTimer <= 0)) { Vector3 playerDirection = target.transform.position - transform.position; GameObject bullet = Instantiate(bulletPrefab, transform.position + (playerDirection.normalized * bulletOffset), Quaternion.identity); bullet.GetComponent<Rigidbody2D>().velocity = playerDirection.normalized * bulletSpeed; bulletShootTimer = bulletCooldownTime; } if (bulletShootTimer >= 0) { bulletShootTimer -= Time.deltaTime; } } }